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Joel on Software 繁中備份
備份 Joel on Software 繁中翻譯
原本 http://local.joelonsoftware.com 有翻譯的版本,但網站突然連不上了,以下文章是從
Web Archive
備份過來
文章列表
2000-03-19:
兩個故事
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Two Stories
2000-03-23:
軟體人員面試教戰守則
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The Guerrilla Guide to Interviewing
2000-03-23:
未翻譯
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Command and Conquer and the Herd of Coconuts
2000-03-29:
無痛軟體時程
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Painless Software Schedules
2000-04-03:
激勵有害
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Incentive Pay Considered Harmful
2000-04-06:
你絕對不應該做的事 之一
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Things You Should Never Do, Part I
2000-04-10:
使用介面設計手冊第一章
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User Interface Design for Programmers Chapter 1: Controlling Your Environment Makes You Happy
2000-04-11:
使用介面設計手冊第二章
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User Interface Design for Programmers Chapter 2: Figuring Out What They Expected
2000-04-12:
使用介面設計手冊第三章
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User Interface Design for Programmers Chapter 3: Choices
2000-04-18:
使用介面設計手冊第四章
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User Interface Design for Programmers Chapter 4: Affordances and Metaphors
2000-04-22:
使用介面設計手冊第五章
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User Interface Design for Programmers Chapter 5: Consistency and Other Hobgoblins
2000-04-26:
使用介面設計手冊第六章
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User Interface Design for Programmers Chapter 6: Designing for People Who Have Better Things To Do With Their Lives
2000-04-27:
使用介面設計手冊第七章
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User Interface Design for Programmers Chapter 7: Designing for People Who Have Better Things To Do With Their Lives, Part Two
2000-04-30:
不用測試人員的五大(錯誤)藉口
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Top Five (Wrong) Reasons You Don’t Have Testers
2000-05-08:
使用介面設計手冊第八章
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User Interface Design for Programmers Chapter 8: Designing for People Who Have Better Things To Do With Their Lives, Part Three
2000-05-09:
使用介面設計手冊第九章
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User Interface Design for Programmers Chapter 9: the-process-of-designing-a-product
2000-05-12:
策略書之一:Ben and Jerry 模式與 Amazon 模式
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Strategy Letter I: Ben and Jerry’s vs. Amazon
2000-05-24:
策略書之二:雞生蛋蛋生雞問題
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Strategy Letter II: Chicken and Egg Problems
2000-05-26:
讀程式碼就像讀猶太法典
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Reading Code is Like Reading the Talmud
2000-06-03:
策略書之三:讓我換回去!
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Strategy Letter III: Let Me Go Back!
2000-07-22:
微軟瘋了
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Microsoft Goes Bonkers
2000-07-25:
匿名回應
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Anonymous Response
2000-08-09:
約耳測試:邁向高品質的12個步驟
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The Joel Test: 12 Steps to Better Code
2000-08-22:
資訊科學中三個錯誤的想法
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Three Wrong Ideas From Computer Science
2000-10-02:
無痛功能規格 - 第一篇:何必麻煩呢?
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Painless Functional Specifications – Part 1: Why Bother?
2000-10-03:
無痛功能規格 - 第二篇:規格是什麼?
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Painless Functional Specifications – Part 2: What’s a Spec?
2000-10-04:
無痛功能規格 - 第三篇:不過...要怎麼做呢?
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Painless Functional Specifications – Part 3: But… How?
2000-10-15:
無痛功能規格 - 第四篇:提示
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Painless Functional Specifications – Part 4: Tips
2000-10-25:
另一種似乎行不通的商業模式
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Another Business Model That Doesn’t Seem to Work
2000-11-08:
無痛錯誤追蹤
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Painless Bug Tracking
2001-01-18:
大麥克 vs. 原味主廚
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Big Macs vs. The Naked Chef
2001-01-27:
每日編譯(Daily Build)是你的好朋友
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Daily Builds Are Your Friend
2001-02-12:
人的工作切換有害無益
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Human Task Switches Considered Harmful
2001-03-23:
策略書之四:腫脹軟體(bloatware)與 80/20 神話
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Strategy Letter IV: Bloatware and the 80/20 Myth
2001-04-21:
別讓架構太空人嚇到你
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Don’t Let Architecture Astronauts Scare You
2001-05-05:
這個國家的狗做什麼工作?
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What is the Work of Dogs in this Country?
2001-07-31:
絕不妥協的抓蟲行動
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Hard-assed Bug Fixin’
2001-10-14:
為非我發明症辯護
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In Defense of Not-Invented-Here Syndrome
2001-11-20:
操練嚴格才好打仗
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A Hard Drill Makes an Easy Battle
2001-12-11:
回歸原點
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Back to Basics
2001-12-25:
小員工也能做大事
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Getting Things Done When You’re Only a Grunt
2002-01-06:
邊開火邊移動
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Fire And Motion
2002-02-13:
揭露冰山般的秘密
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The Iceberg Secret, Revealed
2002-03-04:
沒有事情像表面看起來那麼簡單
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Nothing is as Simple as it Seems
2002-04-11:
我們的 .NET 策略
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Our .NET Strategy
2002-05-06:
五個世界
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Five Worlds
2002-06-12:
策略書之五:開放原始碼的經濟學
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Strategy Letter V
2002-07-15:
測量
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Measurement
2002-08-30:
平台
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Platforms
2002-11-11:
抽象滲漏法則
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The Law of Leaky Abstractions
2002-12-11:
程式設計領域的帕麥爾斯頓勳爵
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Lord Palmerston on Programming
2003-01-25:
墨菲定律發威的一週
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A week of Murphy’s Law gone wild
2003-05-16:
紙上原型製作
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Paper Prototyping
2003-08-01:
Rick Chapman 在尋找愚蠢
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Rick Chapman is In Search of Stupidity
2003-10-08:
每個軟體開發者都絕對一定要會的 Unicode 及字元集必備知識(沒有藉口!)
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The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)
2003-10-13:
例外處理
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Exceptions
2003-12-01:
工匠技藝
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Craftsmanship
2003-12-14:
雙元文化主義
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Biculturalism
2004-01-26:
讓你的履歷有可讀性
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Getting Your Résumé Read
2004-01-28:
先生可以賞我一個連結程式嗎?
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Please Sir May I Have a Linker?
2004-05-05:
從代碼工到開發者
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Mike Gunderloy’s Coder to Developer
2004-06-13:
微軟如何輸掉 API 戰爭
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How Microsoft Lost the API War
2005-01-02:
給資訊科系學生的建議
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Advice for Computer Science College Students
2005-05-11:
讓錯的程式看得出錯
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Making Wrong Code Look Wrong
2005-06-20:
最佳軟體文選I - 介紹
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Introduction to Best Software Writing I
2005-07-25:
達到卓越
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Hitting the High Notes
2005-10-12:
設定優先順序
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Set Your Priorities
2005-10-26:
Fog Creek 軟體管理訓練課程
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Fog Creek Software Management Training Program
2005-11-12:
Fog Creek 軟體管理訓練課程書單
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Software Management Training Program
2005-12-29:
Java 學校的危害
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The Perils of JavaSchools
2005-12-29:
測測你自己
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Test Yourself
2006-01-25:
介紹卓越設計
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Introduction to Great Design (First Draft)
2006-01-26:
卓越設計:何謂設計?
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Great Design: What is Design? (First Draft)
2006-01-30:
卓越設計:目錄
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Great Design – Table of Contents
2006-01-30:
卓越的關鍵是什麼?
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What Makes It Great? (First Draft)
2006-04-11:
開發抽象層
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The Development Abstraction Layer
2006-05-16:
FogBugz 4½與主觀幸福感
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FogBugz 4½ and Subjective Well-Being
2006-06-16:
我的第一次 BillG 審議
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My First BillG Review
2006-08-01:
你的程式語言可以這樣做嗎?
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Can Your Programming Language Do This?
2006-08-07:
三種管理的方法(序言)
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Three Management Methods (Introduction)
2006-08-08:
軍事化管理方法
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The Command and Control Management Method
2006-09-01:
語言戰爭
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Language Wars
2006-09-07:
開發人員完全指南
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A Field Guide to Developers
2006-09-08:
未翻譯
求職信排序 -
Sorting Resumes
2006-09-12:
再探 Ruby 效能
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Ruby Performance Revisited
2006-10-12:
「超越Java:探討程式語言的未來」書評
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Book Review: Beyond Java
2006-10-24:
未翻譯
電話篩選 -
The Phone Screen
2006-10-25:
軟體人員面試教戰守則(第三版)
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The Guerrilla Guide to Interviewing (version 3.0)
2006-11-15:
從"你叫這敏捷?"部門談起
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From the “you call this agile?” department
2006-11-29:
在大型專案使用版本管理工具
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Using source control tools on huge projects
2007-02-19:
卓越客戶服務的七步驟
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Seven steps to remarkable customer service
2008-02-19:
為什麼微軟 Office 的檔案格式如此複雜?(以及一些解決方案)
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Why are the Microsoft Office file formats so complicated? (And some workarounds)